MetaPlan The Last Country

  • World’s first 3D blockchain-based simulation game.
  • Implementation of Decentralized Autonomous Organization (DAO) features in-game and in real life.
  • SocialFi’s concept embedded in-game.
Part I--- Meta Plan: The Last Country
Following a zombie apocalypse caused by a virus that decimated human populations across the globe, a small group of survivors, consisting of those who possess special antibodies in the blood, or the lucky few who managed to escape, formed a decentralized autonomous organization (DAO) to fight their way for survival in the post- apocalyptic world together.
Through trial and error, people realized that infusions of survivors' antibody-rich serum to new buildings provide a safe haven to repel the zombie attacks. To rebuild the world, the survivors in the safe zone need to venture into the dangerous world to look for and recruit other survivors.
In the safe zone, the survivors build all types of residential buildings as well as training facilities to prepare everyone for war. The survivors build zombie cages where the captured zombies and mutant creatures are used to train new recruits. In the meantime, the trained survivors keep looking for and bringing in new survivors as they are humankind's last and best hope.
The survivors name the safe zone “The Last Country”.It was not until years later that the survivors of the old world realized that The Last Country gave birth to the metaverse of the new world.
Part II--- Meta Plan: The Last Journey
200 years into the saga of The Last Country, humans were forced to embark upon an interstellar trip to Kepler 186F (Kepler-186f), a habitable planet, due to irreversible climate changes. Kepler 186F was previously discovered by the National Aeronautics and Space Administration (NASA) using the Kepler space telescope.
The passengers on the spacecraft encounter constant challenges such as food shortages and maintenance of the spacecraft in this 800-year journey to Kepler-186f, which is 492 light years away from mother Earth. The huge spacecraft has since become a new safe zone where hidden dangers threaten the survival of humanity. Unexpectedly, zombies are among the hidden dangers on the spacecraft! Will it be the first and last interstellar trip of mankind?
Part III--- Meta Plan: The Last Planet
Located in Cygnus, planet Kepler-186f is Earth-like for that it is 1:1 times the size of Earth, and it orbits a star at a similar distance between the Sun and the Earth.
After the cruel 800-year journey, the descendants of the original passengers and crew members aboard the spacecraft finally land on Kepler-186f. While some chose to embrace the endless possibilities of the vast new planet, others are reluctant to leave the ship. This marked the first schism of mankind in the new world.
The adventurous fraction came to realize that the environment of the new planet is extremely harsh with frequent attacks from unknown intelligent beings. How will the humans, hailing from faraway Earth, continue their survival on this merciless planet?
This is the third game “The Last Planet” in the Meta Plan series.
“Meta Plan: The Last Country” is the first blockchain-based game in the Meta Plan series and a construction and management simulation (“CMS”) game based on blockchain technology set in a post-apocalyptic world. By playing the game and completing the quests, players receive NFTs and tokens as rewards that can be their own income or utilized as credentials in the DAO.
A number of in-game non-fungible token (NFT) artworks have been developed, including the authorized NFT works from world-renowned intellectual property (IP) owners. By purchasing and owning these NFT works, players create revenue that adds value to the time spent while gaming.
While looking for scattered survivors, constructing and upgrading the buildings in the safe zone, players need to utilize their teamwork skills and maneuver existing resources. As a result, players create different levels of revenue by teaming up with different people or choosing different strategies for managing resources. This aspect enriches the gaming experience and increases playability, which will become an important source of income in the game (received in the form of NFTs and/or tokens).
Meta Plan: The Last Country is different from conventional CMS games in that our game operates on blockchain technology, which connects real-life business management and DAO in-game as a trailblazer in the CMS field. In other words, the games in the entire series of “Meta Plan” integrate virtual economies and the real world through the DAO-based player ownership model.
Through DAO, players become the owners of the game and decide on various aspects of gameplay, including game updates, game world/settings and distribution of NFTs. Players can even “fork” the “Meta Plan: The Last Country” to create a new game with entirely different content, much like downloadable content (DLC) for conventional games.
1. Background
1.1 About GameFi
1.2 History of CMS Games
1.3 CMS and GameFi
2. Game Settings
2.1 Game world
2.2 Playable characters and environmental settings
3. In-Game Economy
3.1 Overall economic model
3.2 Diagram of economic model
4. NFTs
4.1 NFTs: the future of digital ownership
4.2 Game settings for NFTs
4.3 Value of NFT works
4.4 Sales of NFTs
5. Technology Roadmap
6. Tokens
7. DAO and SocialFi
8. Roadmap
1. Background
1.1 About GameFi
In a nutshell, GameFi = Game+ Decentralized Finance (DeFi)+ non-fungible token (NFT). By introducing DeFi and NFT into video games, NFTs circulate among players in-game, which is a form of investment. The management strategies of players in the game can be seen as mobile “mining” via their investments in funds and time. The differences in gaming strategies and investment levels between players determine and differentiate their revenues.
As the games are based on NFTs, the in-game items hold a unique value for each player. Since these items sell at tremendous prices in cases where they are rare, they embody the feature of “Play to Earn” in GameFi. Therefore, DeFi is the essence of blockchain-based GameFi games; NFTs are the essential elements for the decentralization of players’ revenue; the game itself is essentially an extension of GameFi. This way, we can also interpret GameFi as game-like DeFi.
Different from most card-based blockchain games on the market, “Meta Plan: The Last Country” is built around CMS games. This is a breakthrough in the field considering that existing blockchain games are mere variants of the card-based “Axie Infinity”.
“Meta Plan: The Last Country” is the core concept of management strategy games via NFTs, making the idea of “Play to Earn” in GameFi come true, literally. This is the first step bringing the CMS genre toward GameFi in the gaming industry.
1.2 History of CMS games
Construction and management simulation (CMS) games are a subgenre of simulation games in which players build, expand or manage fictional communities or projects with limited resources.
Utopia, released in 1982, is credited as the game that spawned the CMS genre.
Throughout the history of development of CMS games, there have been several big hits, e.g. “The Sims”, “Theme Hospital”, “Railroad Tycoon”, “SimCity” and “Football Manager”.
These successful CMS games have amassed a huge fan base. In the era of blockchain gaming, CMS games based on blockchain technology represent a vast untapped market.
Many games bring the thrill and excitement by glorifying destruction. Instead, CMS games emphasize creation. The positive gaming experience derived from CMS games can be categorized as follows:
  • Freedom of creation in the game world;
  • The thrill arising from revenue.
In conventional CMS games, the two aspects are mutually exclusive, which means that freedom of creation without min-maxing precludes best revenue. Nevertheless, CMS players generally consider the fun of creation as the motivation for gaming.
By merging GameFi and CMS games, players bring the positive gaming experience (i.e. creation of revenue) into the real world as the concept of GameFi bestows economic value in-game. This is the charm of blockchain.
1.3 CMS + GameFi
Following the success of Axie, the market is saturated with card-based blockchain games that feature limited gaming options and unfun gameplay. The appeal of these games lies in the GameFi features, but not the games per se. This temporary phenomenon emerges as traditional gaming transitions to blockchain gaming. As more high-end gaming companies and game genres become blockchain-based, card-based blockchain games become less popular.
On the other hand, CMS games, as strategy and management games, are a perfect vessel for implementing the features of GameFi. In terms of playability and novelty, CMS games and CMS+GameFi will eventually dominate the market. GameFi-derived games integrate the gaming experience of CMS games and bridge investment in the virtual world to the real world.
The revenue derived from GameFi comes from playing CMS games, which is not only innovative on the blockchain gaming market but also abides by the core gaming concepts of the genre. This is also a great stride made by CMS games to differentiate themselves from the general perception of being single-player games.
The Last Country, the first piece of the Meta Plan series, has integrated GameFi, and will achieve decentralized operation in the real world. After our game goes live, a DAO will be established to gradually take over the development, updates and other aspects of the game. The DAO owned by players runs operation and management of the game, ultimately bridging investments and management from the virtual and real world.
2. Game Settings
2.1 Game World
A zombie apocalypse caused by a virus has decimated human populations across the globe. In the meantime, nuclear fallout from a previous global nuclear war have mutated the remaining humans and animals. A small group of survivors, consisting of those who possess special antibodies in the blood or the lucky few who managed to escape, form a decentralized autonomous organization (DAO) to fight their way for survival in the post-apocalyptic world.
In search of increasingly scarce resources, zombies, mutant creatures and humans relentlessly fight against each other. A few ancient professions re-appear as best combat professions and most survivors take up such professions with various personal skills.
After years of violence and bloodshed, some survivors decide to form a group for a better chance of survival. In fear of repeating the history of the old world, the survivors opt for a decentralized governing system and found a DAO where different professions are equally represented.
Through trial and error, people realize that infusions of survivors' antibody-rich serum to new buildings provide a safe haven to repel zombie attacks. To rebuild the world, the survivors in the safe zone need to venture into the dangerous world to look for and recruit other survivors.
In the safe zone, survivors build all types of residential buildings as well as training facilities, such as training camps, shops, foundries, schools, temples, weapon factories, taverns and hospitals. The survivors have built zombie cages where the captured zombies are used to train new recruits. The wounded recruits are treated in the hospitals.
Lots of items are hidden inside the mines of the game world. Players can also gear up their characters by purchasing and operating gathering vehicles.
When managing the buildings, the items produced by the corresponding facilities or specialist survivors of various levels generate different levels of revenue when used by other survivors.
To gather more operating revenue and expand the safe zone, the trained survivors keep looking for and bringing in new survivors who will contribute to the ecosystem once they complete the training.
The survivors name the safe zone “The Last Country”. It is not until years later that the survivors of the old world realize that The Last Country gives birth to the metaverse of the new world.
The in-game tokens can be used to expand players’ camps or set up personal combat squads to scavenge precious resources of the post-apocalyptic world. The play-to-earn concept is deployed in Meta Plan. Rewards can be earned by the conversion of important resources, Player vs Player (PVP) and dynamic mining pools in the game world. Moreover, players can employ “employees”, trade goods and resources in the form of NFTs.
2.2 Playable characters and environmental settings
2.2.1 Characters
The employees of the stores in The Last Country are the main playable characters in the game.
An employee with favorable characteristics can help players build a successful business to earn Gold quickly. Most employees can be traded on the in-game market of Meta Plan.
In the early stage of the game, completion of daily tasks is the most efficient way of obtaining resources. As the game progresses to the middle and later stages, players can select more diversified gameplay strategies. For example, they can dive deep into the core of a mine before rival players arrive to earn $MTP rewards or obtain treasure boxes that can be opened immediately using $MTP. Alternatively, these treasure boxes will open up automatically after a predefined amount of time. Epic-level store employees are available to obtain from the treasure boxes.
Every employee possesses 2-4 special skills. In addition to the ability to produce unique goods, some employees are also able to establish trading rapports between different buildings. For example, Rose Mary who works in the pharmacy is adept at making potions enchanted with love magic; the survivors who drink the potions may get entrapped in love so that they go to a tavern to get drunk. Another example is the cursed Frodo, who can make cursed weapons that has a 25% chance of being broken in any given battle. The survivors will therefore need to buy new weapons for battles from the weapon factories.
We hope that players can come up with different and novel strategies to play the game and make clever use of different skills and abilities of the employees to maximize profits. Management characters
  • Innkeeper (NFTs supported)
  • Coppersmith (NFTs supported)
  • Quarry supervisor (NFTs supported)
  • Trainer (NFTs supported)
  • Doctor (NFTs supported)
  • Owner of monster farm (NFTs supported)
  • Cemetery janitor (NFTs supported)
  • Antique appraiser (NFTs supported)
  • Banker (NFTs supported)
…… Combat characters
  • Berserker (NFTs supported)
  • Warrior (NFTs supported)
  • Programmer (NFTs supported)
  • Hunter (NFTs supported)
All characters may be enhanced by NFT casting. The characters that undergo NFT casting have additional skills. These NFT characters can be traded in-game.
2.2.2 Main buildings
  • Training Camp
New recruits must receive basic survival and combat training. Players can find their trainers here.
  • Alchemists’ quarter
Alchemists produce potions for the survivors to fight the monsters. Some monsters consider this unfair!
  • Foundry
Survivors can fix their damaged armor here.
  • Magic Store
Various types of magic wands are available for all the witches and wizards of the world.
  • Weapon Factory
Here, survivors can purchase their weapon of choice for fighting the zombies, such as hatchets, bows or firearms.
  • Tavern
What can be found here is the tasty food and beer prepared for the tired adventurers.
  • Hospital
Doctors can treat illnesses here, including fractures, burns and infections. Survivors can also receive blessings from the Gods to protect them on their journeys.
  • Drilling Platform
Monster keepers can keep zombies in cages here.
  • Manufacturing factory for gathering vehicles.
Best place to spend your $ENB.
  • Zombie Cage
To keep evil monsters in a cage, you need to throw in a zombie from the Monster Farm.
  • Monster Farm
Zombies are manufactured here to be used as target practice for the survivors.
Every building can be upgraded to unlock new abilities of a corresponding level, e.g. automatic manufacturing or a larger storage space.
2.2.3 Special NFTs
  • Wandering Merchant
Wandering Merchants are a very special group. They are good at casting Gold earned by players into valuable $ENBs (energy blocks). These blocks can be used to manufacture heavy machinery or exchanged for $MTP directly.
The Merchants are essential for every player. A merchant at higher levels can convert $ENBs more efficiently for players.
  • Gathering Vehicle
The gathering vehicles (e.g. mining carts manufactured by robots) are important NFT assets. Players can deploy gathering vehicles to a mine for operations that meet its special requirements to receive hefty ores. The gathering vehicles of varying quality influence the duration of operations.
  • Goblin
When the ore is sent to the refinery, the goblins will use their talents to refine the ore into $MTP, NFT fragments and resources. Goblins require a fee when performing these operations.
2.2.4 $MTP Mine Zones
Players can deploy gathering vehicles to a special mine that spawns every 24 hours. A more powerful gathering vehicle operates longer.
Players have a chance of receiving unique rewards of $MTP and game items when venturing deeper into the core of a mine. Of course, they should always be ready to respond to the sabotage attempts from other players. When they do not have sufficient $ENBs to support their operations, they may choose to loot from other players via the PVP mechanism.
  • Open $MTP Mine Zones
The three mines included at launch: Package Corroding Jungle; Frozen Mountain Range; Desert of Scorched Earth
  • Reward Mechanism
In the mines, rewards are given to players by using the nonlinear “summation of arithmetic sequence” formula. Players need to get into the core area gradually from the peripheral area where the earnings are lower every time they go to a mine. Revenue increases gradually as they proceed deeper into the core area.
  • Conditions for gathering
Gathering vehicles carry $ENBs into mines for gathering. The number of $ENBs that can be carried is determined by the quality of a gathering vehicle. The $ENBs are consumed gradually throughout the duration of gathering. When the $ENBs are used up, the gathering vehicles return to the shelter.
  • Method 1 of maintaining long-lasting operations:
Training combat squads to loot the resources carried by the “gathering vehicles” owned by other players.
  • Method 2 of maintaining long-lasting operations:
Manufacturing advanced levels of “gathering vehicles” to carry more $ENBs and train combat squads to stop the attacks from other players.
To construct a safe zone, players can select target buildings and match them with the characters with corresponding skills. The revenue of the players are the proceeds from the sales of products in the buildings. These earnings are received in the form of tokens. $MTPs are used as universal tokens and $ENBs as consumable tokens. This way, we hope to ensure that the economic model of Meta Plan is stable and sustainable. For example, although players may receive lots of $MTPs by spending more $ENBs on the equipment, the gathering vehicles constantly consume these $ENBs to maintain operations. To produce more $ENBs, players need to own more store employees that bring in more Gold and high-level workers that convert the Gold to $ENB with higher efficiency.
2.2.5 PVP
Players can recruit “heroes” from incoming survivors with the highest to join their combat squads. While a gathering vehicle operates in a mine, players can order the combat squads to loot $ENBs from other players and use this loot in their own gathering vehicle. More revenue can be received by prolonging the duration of operations. To note, combat squads need to rest prior to fighting another day.
Four outcomes of PVP are as follows:
  • Looting succeeded
5% ~ 10% of $ENBs from other players’ gathering vehicles are converted to their own use.
  • Looting failed
The defending player’s heroes will have limitless strength. The heroes will pick up the fight to defend your precious $ENBs if anyone dares to challenge. If successfully defended, the defending player keeps his or her own assets.
We encourage players to take part in PVP. As mentioned in the reward mechanism for the mines, the presence of a powerful “combat squad” is the safeguard for successful operations and one of the means for prolonging the duration of operations.
  • Defense succeeded.
No loss.
  • Defense failed.
10% ~ 15% of $ENBs on their own “gathering vehicles” disappear.
3. In-Game Economy
3.1 Overall economic model
The economic model is vital for the suitability/sustainability of a strategy game, and can be used to gauge the playability of a game. In The Last Country, players are categorized into three economic stages:
  • Newbie stage
At the newbie stage, players receive a basic game character and Gold after they have registered an account and linked up with a blockchain wallet, which will support the players to construct their very first building as a start to profit. Players should familiarize themselves with the basic operations of the game at this stage. They are able to buy, sell and/or cast NFTs.
  • Intermediate stage
At this stage, players should have already collected multiple game characters and buildings as well as capabilities for more advanced investment plans. More diverse theme activities and quests are introduced at this stage. Players receive higher revenue once all the game characters are collected, which ensures the playability of the game. The difficulty of the game increases as players’ level up, and players are ought to purchase certain NFT characters or buildings to bypass or shorten the time needed for completing particular quests.
  • Competitive stage
Players receive substantially higher amounts of revenue at the cost of increased levels of difficulty in the game at this stage. There will be challenges coming from rival players. Only players who reach this stage earn the credentials to participate in and govern the DAO in-game.
The productivity or revenue of the buildings over time is determined by a variety of factors, including character level, building level, degree of synchronization between characters and buildings, number of survivors and their spending.
The main numerical values for characters and buildings are outlined as follows:
  • Character levels: 1-100 levels
  • Building levels: 1-100 levels
  • Degree of synchronization between characters and buildings: −1——100 (desynchronization possible).
  • Survivors’ spending: 1 Gold——infinite
  • Number of survivors: 1——12 persons
  • Quantity of survivors’ spending: 1——infinite
  • Rewards for quest completion
The combination of different characters and buildings as well as their spending scenarios determine the revenue gathered from a given building. Therefore, players need to make wise management decisions to achieve maximum profits.
3.2 In-Game Tokens
  • Gold is the in-game currency and does not run on the blockchain. Therefore, it should be converted to $ENBs.
  • $ENBs are the universal in-game tokens and are mainly used for upgrading NFT characters, vehicles and buildings and converted to Meta Plan tokens ($MTPs). $ENBs effectively regulate the virtual economy of the game.
  • $MTPs are the credentials tokens. They can be used to buy designated NFT products, convert to other digital assets and are the tickets to the seats in the Meta Plan DAO.
The relationship between the three types of tokens i.e. GOLD/$ENB/$MTP is illustrated as follows:
The three game tokens are expected to effectively regulate the in-game economic cycle.
3.3 NFTs and Economic Model
All the in-game NFTs have certain functionality, such as increasing productivity and strengthening the defense of mining equipment. NFTs play an important role in the game.
  • All the Gold in-game are generated in the buildings constructed by players;
  • The productivity of Gold in a building depends on multiple factors (levels of workers, buildings and heroes);
  • To generate Gold in a building, NFT items must be converted to $MTP.
  • $ENB can be obtained from multiple sources, including but not limited to:
  • Manufacturing gathering tools
  • Transforming gathering tools
  • Upgrading robots
  • Upgrading particular buildings
  • Gathering from mines
  • Looting through PVP
  • $MTPs can be obtained from multiple sources, including but not limited to:
  • Sales of NFTs
  • Rental of NFTs
  • Training heroes
  • Treasure boxes
  • Sales of robots
4. NFTs
4.1 NFTs: the future of digital ownership
Digital goods have been deemed inferior to physical goods for years, since they lack scarcity and true ownership and hence are often overpriced. However, we believe that NFTs are the future of ownership for digital assets.
With more NFT programs being rolled out by leading IPs, the popularization of decentralized finance (DeFi) renders NFTs increasingly valuable.
“Everything can be a NFT” will be one of the greatest developments in the digital world throughout history. As gamers are heavy digital users, gaming offers a huge business opportunity for NFTs. With an annual gross of over 300 billion dollars, the gaming industry exceeds the gross of sports, film and music industries altogether. Since 2018, players have spent hundreds of billions of dollars on digital assets of all genres of games, such as buying unique character skins, items, exclusive gadgets or downloadable content. Understandably, these digital assets will be more valuable for gamers as NFTs.
Every single unique and tradable piece can become a NFT, including artwork, game assets and even physical products. Digital content, e.g. videos, songs or images, can be labeled as digital collections to redefine the relationship between creators and their audience. Unique physical goods, e.g. diamonds, precious metals, real estate or even sports shoes can also become NFTs. NFTs as non-financial assets can be then freely traded on the global market or integrated into different types of digital media and services e.g. rental, derivatives, stock exchanges and digital wallets.
Therefore, NFTs represent the future of ownership in the unstoppable wave of digitization.
4.2 NFTs in The Last Country
We've incorporated the idea of “Everything can be a NFT” in the game during the early development of The Last Country. In the first iteration of the game, characters such as survivors and professional workers as well as profitable buildings in the game can be cast as NFTs.
Prior to the official launch of The Last Country, NFTs will be sold in the form of blind boxes on the official website and popular NFT websites. These NFTs translate to different value outputs in-game depending on their levels.
4.3 Value of NFTs in The Last Country
The NFT works play an important role in the game:
  • High artistic value
  • Gold can be converted to $ENB only by designated NFT characters.
  • High-level NFT items accelerate the conversion of $ENB.
  • NFT mining carts are an integral part of advanced gameplay.
  • Sales of blind boxes are supported by NFTs, which allows the conversion between virtual and real-world economies.
4.4 Sales of NFTs in The Last Country
The first round of sales will take place in the form of blind boxes.
The first batch of blind boxes includes “Genesis of Earth Blind Box”, “Genesis of Glacier Blind Box” and “Genesis of Corrosion Blind Box”.
  • The NFT works are not to be released at once. The timing of each launch will be voted by the DAO.
  • All the NFT works can be traded in-game.
  • All the NFT works are to be found from the blind boxes.
  • The NFT works above SR level (including SSR) accelerate the conversion of $ENB.
  • The higher the level of a NFT, the higher the speed of $ENB conversion.
The exact information on blind box sales is subject to change on our official website
5. Technology Roadmap
5.1 Three Chains as basis
Given the congestion caused by the surge in transaction throughput on the Ethereum main chain and its increasingly high GAS fess, our team will turn to BSC , NEAR and FLOW as the deployment system where the NFT works are stored and gradually distributed in the IPFS system. We will also collaborate with other public chains if needed.
The Last Country is expected to run on a fully decentralized system where the intelligent contracts are linked to the game, allowing the on-chain review of all produced data and the revenue of the game with transparency. Players do not need to worry about any loss of their digital assets in The Last Country.
5.1.1 Physical effects
The physics engine used in the game is a computer program that simulates Newton's mechanical model, in which variables such as mass, speed, friction and air resistance are taken into modeling. An efficient, realistic approach is used to simulate the physical effects in the real world, such as collision detection, spring effect, cloth effect, gravity effect, etc.
5.1.2 Light and shadow effects
The light and shadow of the scene in the game is provided by the light and shadow rendering system using unity 3D technology.
5.1.3 Terrain editor
The complex terrain in the game is constructed by the powerful terrain editing system of unity 3D. We ensure the game can be run smoothly with maximum terrain details, such as lush vegetation landscape, on low-end hardware.
5.2 NFT Casting
The NFT works will be cast on BSC, NEAR and FLOW. which allow uses and transactions of the NFT works globally. We ensure a number of NFT agreements and intelligent contracts of ERC-721 and ERC-1155 development standards are met.
While we strive for lowering the NFT-related costs for our users, the users will need to pay the processing fees secondary to NFT transactions.
5.3 Game Development
The Meta Plan series is developed using the unity 3D engine to provide players the best gaming experience in the CMS genre in terms of graphic performance and environmental details. The operating smoothness of our game is improved by using the analyzer window, frame debugger, physical engine and its integration with renderdoc.
In the development stage, the technical team ensures excellent performance and art quality, accelerates and optimizes the game architecture and coding tasks through unity3d. U3D is utilized to create and simplify human avatars, and to reverse dynamics effects and particle systems.
6. Tokens
6.1 $ENB and $MTP
In-game tokens $MTP and $ENB in the format will be issued on BSC, NEAR and FLOW .
  • $MTP (Meta Plan tokens) are the credential tokens in thegame.
The total issuance of $MTP amounts to 500,000,000 (500 million).
  • $ENBs (Energy Blocks) are the universal tokens in the game. Gold can be exchanged for $ENBs. $ENBs can be exchanged for $MTPs directly in-game.
The total issuance of $ENB is 500,000,000,000 (50 billion).
We will use cross-chain protocols for interactions by collaboration with other reliable public chains.
6.2 $MTP Tokens
The 500 million $MTP tokens will be fully issued in five years:
Ecosystem Expansion
The tokens distributed as “Play to Earn” are the essence of the game. The issuance may be decided by the DAO over time.
All the funds raised will be kept in a multi-sig cold wallet controlled by the team. Any use of the funds needs to be approved by at least 2/3 of the management team.
Token Lock & Vesting
3 Years Vest ; 30% ; 30% ; 40%
6 Months Cliff ; 12 Months Linear Vest (18 Months Total)
10% at TGE ; 12 Months Linear Vest
Ecosystem Expansion
3 Months Cliff ; 24 Months Linear Vest
7. DAO and SocialFi
7.1 Why DAO?
A DAO is the best approach of organization for medium and long-term projects.
A DAO is about rational decision making rather than high efficiency. While on-chain voting remains a plutocracy to some, the votes are essentially determined by the number of Stakes. However, the decision-making process is relatively transparent and involves a tug-of-war between members.
Members do not need to put their trust in anyone but the code of the DAO, which is 100% transparent and can be verified by everyone.
7.2 DAO with SocialFi
From DeFi, GameFi as well as SocialFi have been the natural progression of the industry throughout its evolution.
Starting in 2019, DeFi has built an infrastructure allowing the equal and fair distribution of economic incentives to both the players as well as developers of blockchain games through GameFi.
SocialFi is the next step in this progress, with players taking full control of the direction of the game through DAO voting.
We have designed this game to be entertaining, fun, profitable as well as an education tool to explore the current as well as future landscape of blockchain games.
Being the first 3D blockchain simulation game allowing P2E, PVE and PVP, the integration of SocialFi is a perfect fit. The power now belongs to the players, and they decide how the game will be played.
7.3 DAO in The Last Country
Members can participate in decision making by voting in-game or pledging tokens.
The number of tokens garnered, degree of participation and contributions of members have an impact on the voting weight of everyone.
Members taking part in the game by pledging can receive unique NFTs.
When new gameplay reaches the standard for pledging, the game project will be transferred to the Decentralization Evaluation Committee after voting. The committee is similar to a witness node of the public chain and its members will vote to decide whether this project should be approved.
The game revenue derived from a new version or DLC will be distributed to the contributors of the creative idea, voting members, developers, operation team and participating members in the DAO according to the rules applicable at the stage of submission.
7.4 DAO Roadmap
DAO stands for "Decentralized Autonomous Organization". The MetaPlan DAO owns the most important intelligent contracts and assets that constitute MetaPlan – the worker Contract, the plant Contract, Wearables, Content Servers and the Marketplace. It also owns a substantial purse of MANA which allows it to be truly autonomous as well as subsidizes various operations and initiatives throughout MetaPlan.
The road to becoming a DAO
  • Version 1 - December 2021/IDO
Voting not available
  • Version 2 - 2022/Staking and on-chain voting
$MTP holders can stake their tokens through the staking function and participate in governance voting. These votes will revolve around how teams use the ecosystem fund to develop new features of The Last Country
  • Version 3 - September 2023/DAO
DAO members can participate in the voting process and contribute to the decisions made in The Last Country
8. Road Map
December 2021 - WhitePaper released
December 2021 - video preview released on website
January 2022 - first bath of NFT blind boxes released
February 2022 - beta internally tested by team
February 2022 – IDO
March 2022 – official version goes live
March 2022 - second batch of NFT blind boxes released
April 2022 – socialize game
Between April & May 2022 – listing on famous CEX
August 2022 – first allocation of DAO will be distributed/elected
January 2023 - DAO will issue new DLC launch information & roadmap
Risk Statement
All users acknowledge and agree that there are certain uncontrollable risks in the process of participating in and holding $MTP. These risks may result in loss of $MTP. If the user decides to purchase $MTP, it shall be deemed that he/she will explicitly acknowledge, accept and bear the following risks.
  • Risk of wallet loss
After purchasing, the $MTP will be deposited in the wallet or exchange specified by the user. Considering the technical characteristics of block-chain, if the user loses his/her private key to the wallet, he/she will not be able to retrieve his/her $MTP.
  • Risks related to BSC core protocol
$MTP use BSC as the basis for token issuance. Therefore, when the BSC / Ethereum protocol fails, unexpected function problems may cause the $MTP platform to stop working or lose functions.
  • Risks related to judicial supervision
Many regions haven’t promulgated clear laws or policies on the $MTP and the whole digital currencies. It is impossible to predict when and how regional regulators will formulate relevant regulations on digital currency.
  • Risk of token not meeting user expectations
$MTP is still in the early stage of their development. Before they are officially issued on a public block-chain, there is always a great risk of change. Any user should think through the development risks of the $MTP platform, including but not limited to unforeseen technical difficulties, irrational market decline and other risks.
  • Risk of hacking and theft
There is a chance that the $MTP platform may be destroyed by hackers and/or other organizations through DDoS attacks, malicious tampering and other ways.
  • Vulnerability risk and the risk of rapid development of cryptography
MetaPlan does not guarantee the non-existence of Wallet Storage vulnerabilities. The rapid development of cryptography may lead to the cracking of the block-chain encryption token, which may lead to the theft or loss of MetaPlan assets.
  • This whitepaper is simply an introduction to the MetaPlan project and does not constitute any construction proposal or proposition. Any information provided in this white paper and MetaPlan's official website does not constitute a prospectus or offer document in any form, nor does it intend to constitute a securities offer or securities investment bidding under any law.
  • Some countries and regions haven’t clear laws and regulations on block-chain business operations. Please participate in the development of MetaPlan on the premise of abiding by local laws. Any participant who provides false information about citizenship, residence and nationality has already violated MetaPlan's terms of cooperation.
  • MetaPlan service may be interrupted, suspended or delayed due to force majeure, including acts of nature, war, armed conflict, large-scale civil unrest, industrial action, epidemic, shutdown, long-term shortage of energy supply or communication services or other circumstances beyond the control of the $MTP platform.
  • All MetaPlan users should be fully aware that considering the decentralization nature of the block-chain, if the user's private key or password is lost or stolen, the token on the user's address will not be retrieved or recovered.
Last modified 8mo ago